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SsE 4.1 o 3dnow 2.0 ?

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Midle End Level

PFA

entradas: 329

11:48 14/09/2009

1

HOLA!

q instruccion es mejor?

SL2.

Hardcore Extreme Level

ivan quaglia

entradas: 14363

14:54 14/09/2009

2

http://en.wikipedia.org/wiki/SSE4.1

http://en.wikipedia.org/wiki/3DNow!

Advantages and disadvantages

One advantage of 3DNow! is that it is possible to add or multiply the two numbers that are stored in the same register. With SSE, each number can only be combined with a number in the same position in another register. This capability, known as horizontal in Intel terminology, was the major addition to the SSE3 instruction set.

A disadvantage with 3DNow! compared to SSE is that it only stores two numbers in a register, as opposed to four in SSE. 3DNow! also shares the same physical registers as MMX, while SSE has its own independent registers. Because these MMX and 3DNow! registers are also used by the standard x87 FPU, 3DNow! instructions and x87 instructions cannot be executed simultaneously. However, because it is aliased to the x87 FPU, the 3DNow! & MMX register states can be saved and restored by the traditional x87 F(N)SAVE and F(N)RSTOR instructions. Using the pre-existing x87 registers meant that no operating system modifications had to be made to support 3DNow!.

By contrast, to save and restore the state of SSE registers required the use of the newly added FXSAVE and FXRSTOR instructions; the FX* instructions are an upgrade to the older x87 save and restore instructions because these could save not only SSE register states but also those x87 register states (hence which meant that it could save MMX and 3DNow! registers too).

On AMD Athlon XP and K8-based cores (i.e. Athlon 64), assembly programmers have noted that it is possible to actually use both 3DNow! and SSE at the same time. Although both share the same functional unit, this can allow more performance by avoiding some register pressure, but it is difficult to accomplish. [7]

Hardcore Extreme Level

kglacius

entradas: 10191

15:55 14/09/2009

3

ninguna… son cosas totalmente distintas. En algunos campos es mejor 3Dnow y en otros SSE

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