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Crashday V1.1 PATCH

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GrayFox

Cordoba

entradas: 2904

09:42 31/03/2006

1

no lo prove todavia pero veremos que onda, yo por las dudas lo dejo espero que mejore!!!

http://www.gamespot.com/cgi/chkpt.ph…Patch_V1.1.zip

DESCRIPCION

NOTE:
To play online, players can only join games hosted on the same version ("1.1"
after installation of patch). The multiplayer games browser displays the
current version in a seperate column.

Crashday Patch 1.1 fix-list

COMPATIBILITY

Fixed slow framerate bug on ATI Radeon 9500/9700
Improved gamepad detection support
Advanced support for analog axes on gamepads
Worked around a sound bug crash on SBLive sound cards (only used to occur with
out-of-date drivers)
Fixed start-up problems related to a second window "Black"
FUNCTIONALITY FIXES

Fixed bug related to weight of dynamic objects (way too heavy before)
Fixed replay problems: jiggering, damage, bomb, flag visibility
Fixed mirroring bug of dynamic objects in track editor display
Fixed language selection in multiplayer browser filter
Disconnected players are no more shown on radar or pointed to by target arrow
Wrecking or shooting disconnected players does not give any more points or
damage
Disconnected players will no more score in Pass The Bomb
Players that disconnect while holding the flag will loose the flag
Improved synchronization of multiplayer missiles
CRASH FIXES

Fixed crash in usermenu on simultaneous press of RETURN and X
Fixed multiplayer crash related to clients and spamming reconnect messages
Fixed multiplayer browser crash if a Finnish language-hosted game was listed
Fixed multiplayer lobby crash when user was typing chat message and host quits
the game
Fixed crash bug coming up when deleting a track that is just being edited
Fixed crash bug when clicking "Select Car" on host machines with specific car
or specific car classes
Fixed crash bug in Stunt Mode when driving close to track boundary
Fixed crash bug when deleting a custom car without selling it before
Fixed crash bugs related to selecting custom cars in multiplayer (which is
still not supported, but which was possible to be exploited from host side and
led to a crash)
Fixed rare crash bugs related to overwriting existing tracks, but not updating
precalculated shadow information properly (occasionally could cause crashes in
track editor test drive, multiplayer or replays)
NEW FEATURES AND MISCELLANEOUS FIXES

Skidmarks added
Added brightness setting in graphics options
Game controller's coolie hat can be used to look left/right during driving
Show the car stats in the shop when a new car is unlocked but not yet purchased

Slightly increased view range in lowest graphics detail preset
Always use higher view range in minigames to avoid artifacts
Improved online cheat protection code
Prevented stunt mode cheating on arena stunts ("On top of the arena&quotwink.
Fixed a situation in HoldTheFlag that flag fell below the track on relatively
high ping times sometimes in multiplayer
Slightly lowered speed of person holding flag in Hold The Flag
Shader performance improvements
Replaced error with an unsupported graphics card by a more meaningful message
Known Remaining Issues

- Sound problems during races on SoundBlaster (Live) cards
-> install the latest drivers

- The application starts up with flickering videos
-> start the application with the "-skipvideo" parameter to skip the videos

- Graphics problems on some NVidia cards (flicker and artifacts on GF4 Ti4200
and GF3 Ti200 / no menu text on GF5900 and others)
-> to be fixed as soon as possible in next patch or with NVidia driver update
(see below)

- Game crashes on accessing the multiplayer menus without being connected to
the Internet (anymore)
-> to be fixed as soon as possible in next patch (see below). Try to avoid
situation please

- Game crashes by navigating replays using a gamepad
-> to be fixed as soon as possible in next patch (see below). Try to avoid
situation please

- Game randomly crashes in singleplayer and multiplayer races ('Illegal memory
reference' or 'BlockStartFilePos == ftell( ReplayFP )')
-> to be fixed as soon as possible in next patch (see below)

- Very high ping times or only "????" is displayed in the multiplayer browser
-> leave the browser and re-enter

Main plans for future patches (no 100% guarantee of fixing all of these
issues!)

- fix any NVidia graphics cards problems (flicker / no menu text)
- improved lag-handling and car smoothing in multiplayer races
- get rid of any remaining in-game crashes, especially in multiplayer
- add "Kick" functionality to kick players from the multiplayer lobby
- lots of smaller issues

=(Duty´s)= GrayFox

 

Extreme Level

Xypper

entradas: 2787

11:45 31/03/2006

2

veremos que tal, gracias

Extreme Level

GrayFox

Cordoba

entradas: 2904

11:55 31/03/2006

3

DE NADA!! ESTOY BUSCANDO POR TODOS LADOS LA FORMA DE NO TIRAR A LA BASURA ESTE JUEGO!!!!
cuando llegue ami casa lo pruevo!!!!

=(Duty´s)= GrayFox

 

Extreme Level

Xypper

entradas: 2787

11:58 31/03/2006

4

yo quiero probarlo por internet a ver que tal…

Extreme Level

GrayFox

Cordoba

entradas: 2904

12:17 31/03/2006

5

si eso sobretodo!!!! este mes (ABRIL) capaz que me ponga la ancha y quiero jogar por la red!!!
mas adelante consultare que es lo nesesario a tener para poder jugar como dio' manda!!!!

=(Duty´s)= GrayFox