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UT3 v1.1 Official Patch

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Extreme Level

Kalamardo

entradas: 1185

18:54 14/12/2007

1

Bueno gente, aca les arrimo este patch, que por cierto no escuche ningun comentario sobre la version final, me parecio raro se hablo mucho de la demo pero nada de la version final . Primer patch oficial de EPIC

Link de descarga: http://download.beyondunreal.com/fil…e#releasenotes

Los cambios

Release Notes

Changelist:

Gameplay:
- Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues.
- Fixed feigning death into/through ForcedDirVolumes.
- Fixed grenade effects in water.
- Increased hellbender rear turret damage.
- Reduced Goliath machine gun spread, plus slight damage increase.
- Fixed warfare scoring for locking down a prime node not called "prime node".
- Slightly increased momentum taken for damage by mantas and vipers.
- Flak, Rocket, and Shock do slightly more damage to manta and viper.
- Made sure Hellfire SPMA cannon can't fire through walls.
- Increased incoming SPMA fire sound radius.
- Fixed impact jumping with hoverboard.
- Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible
- Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring.
- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.

AI:
- Improved bot AI with darkwalker.
- Tweaked bot voice message frequencies.
- Bot aiming tweaks.
- Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle.
- Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle.

Demo playback:
- Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached.
- Demos can now be paused.
- By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change.
- Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name
- Added a "Delete Demo" button to the demo playback menu.
- Demo playback now properly handles rotation when viewing a Pawn in first person.
- Fixed looking around while spectating a vehicle.
- Fixed demo playback not working if the PlayerController didn't get recorded into the first frame

Server Browser:
- Implemented History tab page in server browser, with ability to "lock" favorites on that page.
- Implemented a Favorites tab page in the server browser.
- Added 'Join as spectator' feature.
- Server browser uses smaller font to display more servers.
- Fixed custom mutators not appearing in server browser.
- Fixed custom gametypes not displayed in server browser's window.
- Fixed server browser's listed MaxPlayers being incorrect.
- Added filter option for dedicated servers.
- Fixed server browser showing an incorrect goal score and time limit when the .ini values were used.
- Fixed incorrect mutators appearing in server browser details if client & server are not using the same language

User Interface:
- Can now save settings/progress even if have never created a profile.
- Added ping and connect time to scoreboard.
- Removed annoying confirmation menu when starting a game.
- Removed unnecessary top settings page (can use tabs at the top of the settings to navigate).
- Added a Messages tab to the mid game menu.
- Friends messages now saved until explicitly deleted.
- Finer control over mouse sensitivity, using an edit box instead of a slider.
- Added framerate smoothing and FOV options to the advanced video menu.
- Increased max players/bots in menus to 32.
- Fixed auto switching to vote menu at end of match.
- Improved mid game menu performance (don't render world behind it).
- Added version number to main menu.
- Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in the [WinDrv.WindowsClient] of your UTEngine.ini to enable gamepads/joysticks).
- Fixed up the GDF project for Vista

HUD:
- Added the killer weapon to victim messages.
- Fixed flag and orb scaling in minimap at high resolutions.
- Fixed node teleporter not showing "You can't teleport with orb" message on clients.
- Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
- Still draw the clock on the scoreboard after the game is over.
- Fixed Duel HUD issues.

Networking:
- Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT.
- Fixed "open" console command when connecting to Internet servers
- Fixed team scores very rarely not updating for a client.
- Fixed bot faction option when running a listen server.
- Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default.
- Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling.
- Bullseye stats are now properly recorded.
- Fixed clients not travelling to downloaded maps correctly.
- Fixed the client and server getting into a loop sending each other close messages in some situations.
- Quick match incorporates player rating into search decision.
- Fixed issue where Vista clients would not receive all servers from a server browser search.
- Applied proper fix to suppressing voice on dedicated servers.
- Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions.
- Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading)
- Fixed losing your custom character mesh after changing teams during a match.
- Implemented DUEL match stat reporting for gamespy ladder.
- Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state
- Added "BecomeActive" exec to switch from spectator to player

Server Administration:
- Dedicated servers do not require CD keys.
- Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of Game\Config\
- Added QueryPort configuration and command line option.
- Added an "AdminChangeOption [option] [value]" console command for server admins. This allows changing most simple .ini values (e.g. GoalScore) from the client. This command will not override URL options. The change will take effect after the next map change.
- Added an "AdminPublishMapList" console command for server admins. This overrides the server's map list for the current game type with the one on the client that used the command.
- Uses GameReplicationInfo.ServerName if set for the name of the server on the server browser.
- Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a player from sending voip to others
- Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player from send text messages to others
- Updated AdminPlayerList to show the PlayerID of the players on the server.
- Updated Kick/Ban to allow for using either the player name or the id
- Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server
- Fixed IP addresses being reported in host byte order instead of network byte order
- Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set, IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce server CPU utilization when 0 players. Reported ping will increase if set lower.

Map Specific
- Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.
- Fixed bots rarely getting stuck in mid air in DM-Gateway in the city section.
- Fixed some VCTF-Suspense pathing issues.
- Fixed issues with circular lift on DM-Deimos.
- Fixed translucent mesh sorting issues in DM-Gateway.
- Improved bot AI with Leviathan in Torlan.

Campaign/Co-op:
- Fixed a bug that could cause too many bots to be added to co-op matches in some cases.
- Added support for seamless travel interrupting a travel to start another travel. This fixes single player breaking if the host selects the next mission before the clients have finished travelling to the mission selection level
- Fixed extra copy of a character when a human player leaves a co-op game at the right time.
- Changed network loss during single player to result in player signed in locally.

Modding:
- Improved support for creating PS3 mods.
- Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some entries are in this array, the mutator will only be visible in the menus if the selected gametype is found in the array.
- Fixed custom gametype midgame menus not being used correctly.
- Shipping script compiler now allows localized/config defaultproperties because otherwise autodownloaded mods have no way for their localized/config variables to work.
- Added Get/SetSpecialValue() stubs to Object to allow mods to expose values that can be modified without creating a dependancy.

Medio que muchos fixes no (?) …………..

Salu2.-

[FX] Team
[SIGPIC][/SIGPIC]
Extreme Level

Vegeta

Parque Patricios

entradas: 1236

19:26 14/12/2007

2

Medio que lo tiraron asi nomas a la calle a las apuradas.

High End Level

dewey

entradas: 718

20:20 14/12/2007

3

Na, a esto es lo que llamo un lindo parche. Igualmente yo al menos no lei quejas en internet de problemas importantes.

Saludos.

http://bosquesasazo.un-clic-por-el-bosque.com

Caer esta permitido, levantarse es obligatorio.

Provervio ruso.

Extreme Level

Sido

Adrogue, Bs. As.

entradas: 1799

21:02 14/12/2007

4

Yo directamente no podia entrar al game, cuando me decia aprete una tecla me madaba de vuelta a windows pero estaba todo en 16bits (los colores).

Extreme Level

marxs

Jujuy

entradas: 1051

21:02 14/12/2007

5

Che, ta loco, muchas cosas mejora el parche eh? como dijo Vegeta, a las apuraditas nomas, medio crudo crudo a la calle.

Midle End Level

InCrysis

entradas: 397

21:16 14/12/2007

6

Los parches no tendrían ni porqué existir. Si se quiere llegar a un videojuego sin problemas todas esas estupid*ces lo tiene que tener el mismo antes de entrar en la fase de distribución.
Siempre las mismas mier*as hay que estar esperando para corregir las cagadas que se mandaron en el progreso de programación o que se olvidaron de agregados, etc. Hubo que esperar más de 3 meses para que saliera un bendito parche para la porquería del BioShock (personal, eh), ahora hay que esperar otro mes más para que salga el del Crysis y su estúpida optimización que sólo se correrá a 60 FPS constantes en máquinas aún inexistentes, o sólo para la máquinas de la NASA y hasta ahí nomas.
Hoy no tuve un buen día, como si hubiera un buen día…

Saludos.

Como es que el tiempo se hace ajeno siempre para vos y para vos. Casualidad es que estés morfando de tu corazón, tu corazón. Y en una calle fría y turbia como todas las demás, de las de acá. Mirar al cielo, un día más de humanidad.

Extreme Level

Kalamardo

entradas: 1185

21:27 14/12/2007

7

Si la verdad que si, nose para que sacan la demo 2 meses antes!, si no solucionan un soraka, esperaba mas del ut3 pense q iva a ser mi proximo game para competir, pero ni ahi, no es lo que se esperaba lo nerfearon mucho

Y bueno con este patch la cosa cambia, "algunas cositas modificadas" y ya es otro game, pero igual no llega a gustarme como los otros uts.

Lo que decis incrisis tiene bastante logica, antes al menos no pasaba esto y ahora todos los game vienen con 5000 patch despues de su salida Game Over

Salu2.-

[FX] Team
[SIGPIC][/SIGPIC]
Hardcore Extreme Level

jere7em

Buenos Aires

entradas: 3781

09:59 17/12/2007

8

Segun parece con esto se puede salvar el juego signle player offline sin hacer cosas raras yo lo toy bajando a ver que onda.

Core i7 930 @ 3.8ghz 1,27v + Corsair H50 || ASUS P6T || 3x2GB Gskill Ripjaw 1600mhz || MSI GTX580 Twin Frozr II || 2x500GB WD Raid 0 + 2TB Green + 160 WD || SB X-Fi Platinum Fatal1ty || Lancool K62 || Samsung P2370H + LCD 32 Phillips Full HD || Logitech X-540 & TactX Headset || Microsoft X6 & Razer Mamba
Extreme Level

gmtherows

Lanus Oeste

entradas: 1468

10:11 17/12/2007

9

naaaa, yo al juego no le encontré ninguna falla, pero si hay un parche bien venido sea.!
Gracias por el aporte!

Hardcore Extreme Level

jere7em

Buenos Aires

entradas: 3781

11:03 17/12/2007

10
Cita Iniciado por gmtherows
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naaaa, yo al juego no le encontré ninguna falla, pero si hay un parche bien venido sea.!
Gracias por el aporte!

Podes guardar el juego offline ??

Core i7 930 @ 3.8ghz 1,27v + Corsair H50 || ASUS P6T || 3x2GB Gskill Ripjaw 1600mhz || MSI GTX580 Twin Frozr II || 2x500GB WD Raid 0 + 2TB Green + 160 WD || SB X-Fi Platinum Fatal1ty || Lancool K62 || Samsung P2370H + LCD 32 Phillips Full HD || Logitech X-540 & TactX Headset || Microsoft X6 & Razer Mamba
Hardcore Extreme Level

DELA

entradas: 3672

11:13 17/12/2007

11

A mi hermano con una 7300GT le salta el juego, formateo, probo todos los drivers y seguia el problema, vamos a ver como le va ahora, gracias.

PD: Igual no conozco otro caso con fallas de este game, el ungine q posee para mi es maginifico.

COMUNIDAD GAMER
www.masterplayer.com.ar
Servers Gratis de Unreal Tournament III
Extreme Level

gmtherows

Lanus Oeste

entradas: 1468

12:05 17/12/2007

12
Cita Iniciado por jere7em
Ver Mensaje
Podes guardar el juego offline ??

Si claro, lo puedo jugar offline o online, 0 drama! es mas juego todos los dias por lo menos 3 horas y nunca un drama!

Extreme Level

Kalamardo

entradas: 1185

12:05 17/12/2007

13

Si a full, eso no te lo discuto, porque la verdad es excelente el engine diria que va a entrar en las 7 maravillas de los engines (?) (Ya sabran de que hablo).

Tiene esos bugs, muy molestos por cierto. Un game tan esperado y con tanta marketineria de por medio, no puede traer este tipo de bugs, como es tu caso con la serie 7 de nv , y muchos mas, como vieron en el "changelog" que no son pocos. Creo que hay una presion de parte de las empresas porque como dije antes, esto no pasaba y ahora es con mas habitues.

Salu2.-

[FX] Team
[SIGPIC][/SIGPIC]
Hardcore Extreme Level

jere7em

Buenos Aires

entradas: 3781

12:14 17/12/2007

14

Debe ser que como tenes internet conectado siempre con loguearte una vez ya funca, yo como con 56k no puedo hacer mucho, vamos mal

Core i7 930 @ 3.8ghz 1,27v + Corsair H50 || ASUS P6T || 3x2GB Gskill Ripjaw 1600mhz || MSI GTX580 Twin Frozr II || 2x500GB WD Raid 0 + 2TB Green + 160 WD || SB X-Fi Platinum Fatal1ty || Lancool K62 || Samsung P2370H + LCD 32 Phillips Full HD || Logitech X-540 & TactX Headset || Microsoft X6 & Razer Mamba
Extreme Level

gmtherows

Lanus Oeste

entradas: 1468

12:28 17/12/2007

15

Y si mi amigo, debe ser deficil lidear con 56 kb, pero bueno. Espero que el parche solucione los problemas que estoy teniendo….. ME HACEN MIERD… TODO EL TIEMPOOOOOOOOO

Extreme Level

Sido

Adrogue, Bs. As.

entradas: 1799

18:16 17/12/2007

16
Cita Iniciado por dela122004
Ver Mensaje
A mi hermano con una 7300GT le salta el juego, formateo, probo todos los drivers y seguia el problema, vamos a ver como le va ahora, gracias.

PD: Igual no conozco otro caso con fallas de este game, el ungine q posee para mi es maginifico.

Yo tengo el mismo problema, y me paso con el gears of war ( que tiene el mismo engine) pero mas a delante en el juego. En cambio con el ut3 me pasa cuando pide apretar una tecla para ir al menu , estube leyendo en internet y les paso a otros con placas de la serie 7 de nvidia. A algunos se les soluciono con unos drivers a otros no asi que no se que puede ser.

Hardcore Extreme Level

Juampi_SoAdNw

entradas: 4054

20:26 17/12/2007

17
Cita Iniciado por gmtherows
Ver Mensaje
naaaa, yo al juego no le encontré ninguna falla, pero si hay un parche bien venido sea.!
Gracias por el aporte!

Lo mismo digo.

Si bien no lo jugué mucho, no le encontre problemas.

Pero bueno, a instalar el parche igualmente

saludos!

Hardcore Extreme Level

jere7em

Buenos Aires

entradas: 3781

11:03 18/12/2007

18

Ahora puedo guardar offline, iujuuuu !!!

Core i7 930 @ 3.8ghz 1,27v + Corsair H50 || ASUS P6T || 3x2GB Gskill Ripjaw 1600mhz || MSI GTX580 Twin Frozr II || 2x500GB WD Raid 0 + 2TB Green + 160 WD || SB X-Fi Platinum Fatal1ty || Lancool K62 || Samsung P2370H + LCD 32 Phillips Full HD || Logitech X-540 & TactX Headset || Microsoft X6 & Razer Mamba
Extreme Level

Kalamardo

entradas: 1185

13:05 18/12/2007

19

Perfectirijillo gente me alegra que puedan ir solucionando sus problemas con el game.
Con respecto a los problemas con la serie 7 de nv, diria que entren en http://la.nvidia.com/object/winxp_163.75_la.html y bajen el ultimo driver de la serie 7, deberia andar, driver + patch creo que es la solucion.

Salu2.-

[FX] Team
[SIGPIC][/SIGPIC]
Midle End Level

ari_zurdo

entradas: 311

16:59 18/12/2007

20

Mi 7900Gs se la aguanta sin problemas… el game me gusto… pero me parecen medio excesivos los vehiculos. Me quedo con el primer UT que era todo a pata :P