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Crysis Patch 1.2 Disponible!

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Extreme Level

josecitox

entradas: 1495

19:58 06/03/2008

1

Crysis v1.2 Patch

Asi es amigos, ya esta disponible la actualizacion 1.2 de Crysis, con bastantes cambio al parecer
Me gusto lo del soporte completo para el G15 jojojo! Maximum Keyboard! jajaja

Lo bueno es que para aquellos que no tengan el patch 1.1 lo pueden instalar igual ya que incluye tambien todos esos cambio
Les dejo el Changelog para que le metan una leida

Patch 2 Changelog:

Optimizations and Stability

*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor

General Fixes/tweaks

*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
*Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
*Frogs will no longer block the player’s view after being picked up
*Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.
*If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
*Mouse cursor will no longer be permanently removed on attaching gamepad.
*Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
*Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
*Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
*Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
*Waterfalls can now be viewed from underwater.
*Virtual keyboard now functions correctly when a game pad is connected
*Fixed an issue where users can lose the ability to look around with the Right Stick.
*Player no longer continues to move forward when prone on roof of bunker after letting go of button.
*Mouse cursor now hidden when virtual keyboard is enabled
*Fixed an issue where key bindings were not saved until the player resumed the game
*Fixed a number of chainlink fences/barbwire that could not be shot through.
*Fixed a broken LOD1 on electricity pylon object
*Fixed player receiving damage from ragdolls.
*Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
*Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
*Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
*Added mouse wheel scrolling support for server browser

Weapons

*Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC
*C4 will now stick to doors correctly
*C4 can no longer stick to the surface of water
*Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
*Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
*Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
*Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
*The ice beam animation from the moar gun no longer clips through the walls of tunnels.
*Grenade Launcher projectile is no longer invisible.
*When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
*Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
*Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
*Fixed claymore/mine limit not being applied properly.
*Added an empty landmine animation.
*Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
*When prone with a sniper rifle, the attachments menu should no longer be cut off.
*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
*The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
*Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
*Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
*Scaled grenade launcher projectile for better visibility.
*Added smoke trail to grenade launcher shell for better visibility.
*Adjusted odd looking random rotation values for grenade launcher projectile
*Adjusted explosion radius of grenade launcher to be more efficient vs players
*Decreased air speed of grenade launcher projectile for better readability.
*Reduced initial visibility time of grenade launcher shell very slightly
*Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
*Improved the HUD Grenade Indicator – Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
*Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
*Added new grenade indicator icon.
*Improved the behavior of the Repair Kit, when repairing rotating turrets.
*Update singularity explosion effect.
*Fixed an issue with some weapon effects that would cause explosions not to be rendered.
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed

Vehicles

*Added first person view limits for helicopter, VTOL and APC rear seats.
*Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
*Helicopter wind effect no longer plays after vehicle is destroyed.
*Fixed a number of issues where players getting out of vehicles would get stuck in walls.
*Fixed issue where the AA cannon only produces tracers from the left side barrels
*Fixed issue with friendly fire setting not affecting vehicle-actor collisions
*Components can no longer be more than 100% damaged.
*Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
*Improved vehicle handling under braking and boosting
*Tweaked damage for players hit by vehicles at lower speeds
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Vehicle lights will now turn off vehicle lights after player leaves vehicle.
*Vtol cannon now has correct spin up or spin down sounds
*Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
*Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients.
*Increased VTOL vulnerability to being hit by other aircraft cannons
*Added seat entry point for gunner position from roof of cab of Truck
*Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
*Increased visibility of friendly player name tags by 3 times when in vehicles
*Fixed issue where players hands were not touching the hovercraft steering bars correctly
*Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.
*Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
*Fixed issue where explosions had no sound when hitting VTOL or helicopter
*Added overheat sounds for VTOL and helicopter guns
*Fixed issue with VTOL weapons not overheating correctly
*Greatly increased AAA damage vs VTOL and Helicopter
*Adjusted damage of rockets vs. AAA
*Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills

SinglePlayer

*Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
*Player will now be prone if loading a level that was saved while they were prone.
*Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
*Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
*Fixed issue where player weapon loses shadow on loading save game.
*Fixed player view aligning to horizon on loading.
*Helmets on the Navy personnel on the flight deck now fit their heads.
*Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
*The paper on all of the clipboards through out fleet no longer appears to be upside down.
*Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
*Increased player melee damage and decreased AI melee damage
*Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
*Helmets will never deflect shots when the player hits them while using weapon sights.
*Halved suit energy required for punching in strength mode.
*Adjusted AI vehicle coax gun pitch limits

MultiPlayer

*Fixed issue where death effects were only showing on remote players.
*Server admins can now remove the server password with 'sv_password 0'.
*Clients with a password set can now correctly connect to unpassworded servers.
*Fixed some game states not properly resetting after game restart.
*Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
*Fixed an issue where scores could change after the game has ended.
*Fixed issue where sometimes demotions would not be properly announced.
*Radio commands will now be properly played as a voice sound.
*Fixed an issue in spectator mode where the player's view could clip through the top of objects
*Fixed an issue where vehicle shattering effects were not playing on clients
*Fixed an issue where standing on a crouched squadmate would cause model clipping.
*Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
*Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
*Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
*Player can now no longer create custom loadouts with more weapons than the player can carry.
*Fixed issue where player was automatically assigned armor mode when switching to spectator team.
*Fixed issue where tutorial message warning player of an enemy base is played too late.
*Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
*Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
*Fixed a potential negative ammo hurricane issue.
*Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
*Player can no longer suicide when already dead.
*The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
*When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
*Players will no longer be banned for team killing while in pre-game period.
*Players will now be able to pick up a respawned MOAR attachment.
*Fixed not being able to scroll player names on end of game scoreboard.
*Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
*When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
*Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
*Fixed issue where VOIP doesn't work properly on non-dedicated servers.
*Tweaked spectator camera so view is more horizontal.
*Delayed manual switching to spectator mode right after death.
*Fixed issue where spectators don't see player names in IA.
*Map filter no longer allows the user to input an infinite amount of characters.
*Removed ability to highlight players on instant action scoreboard.
*Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
*Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
*Added team colors to kill/death messages
*Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
*Increased FY71 Incendiary ammo damage slightly
*Teamkilled players will no longer drop their weapon.
*Fixed an issue where enemy HQ flag icon would disappear.
*Added some additional clamping and protection to some console variables that could be used to cheat.
*Added a number of warnings for incorrect map version and missing maps when connecting to servers.
*Added a number of missing additional entities to the network scheduler
*Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
*TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.

New Features

*Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
*Added multisample shading for shadows.
*Added vehicle-specific shatter effects when vehicles have been frozen.
*Logitech G15 display now fully supported in MP and SP
*Added free-rotation support for spectator camera.
*Added zooming support for spectator camera.
*Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
*Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
*Improved red near-death HUD effect and visual feedback for player being hit.
*Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
*In single player, AI can now be knocked over while running into them in speed mode.
*Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.

Descarga desde Gamershell: http://www.gamershell.com/download_23577.shtml


Sorrow – How do you prove that you exist…? Maybe we don't exist dice:
en china no se vende nada, alla tienen la ''No entiendo un 64'', la ''PleiEstation'', ''La YboZ 314'', y ''La Nintendo yupi''

Hardcore Extreme Level

savedrage

entradas: 17862

20:18 06/03/2008

2

un par de fallitas tiene el crysis no?
El patch anterior me hizo bosta el juego, este me hara lo mismo? mmmm

Buena data, se agradece, bajando….

Hardcore Extreme Level

locoturbina

entradas: 6141

20:21 06/03/2008

3

Que alguien lo pruebe a ver que onda, lo gane hace tiempo el juego, pero bueno, si mejora en algo lo pruebo a ver que tal anda.

Hardcore Extreme Level

Eagle_Watch

entradas: 13725

21:05 06/03/2008

4

361mb
Ni ganas de bajarlo, que se pudran!

Hardcore Extreme Level

Darlington

argentina

entradas: 3727

21:25 06/03/2008

5

pero ni en joda lo bajo,me falta 3 niveles para terminar,lo unico que me falta es que me haga hacer de nuevo el nivel core y se arma la podrida.
ya lo estoy por terminar y el juego ya salio hace 6 meses para que los parches??

salu2

Extreme Level

msebis

entradas: 1907

22:15 06/03/2008

6

buenas nuevas.. lastima q el juego lo pase ahce banda y lo elimine…

Midle End Level

sebamartin666

entradas: 420

22:28 06/03/2008

7

Alguien sabe donde conseguir la "medicina" para este patch?

Saludos

Todo hombre que usa barba candado es garca (Maxima irrefutable del Hombre Cualquiera)

CPU-Z Validation MI PC
GIGABYTE P35 OVERCLOCKING TEAM MEMBER

Extreme Level

okorn

entradas: 2065

22:29 06/03/2008

8

Me encanto la parte de "Maximum Keyboard"

Hardcore Extreme Level

HDF_Aeronautica

entradas: 3592

00:42 08/03/2008

9

bueno yo si lo voy a probar, total recien lo empiezo de nuevo… ademas vi q ya salio la nueva "bayaspirina" para esta version… Despues q lo pruebe cuento

Acer Aspire 5542-5241: AMD Turion II X2 M500 2.2Ghz – 4Gb DDR2 800 cl6 – Ati Radeon HD4200 – WD 500Gb – LCD 15,6" WXGA
Hardcore Extreme Level

Eagle_Watch

entradas: 13725

06:39 08/03/2008

10
Cita Iniciado por sebamartin666
Ver Mensaje
Alguien sabe donde conseguir la "medicina" para este patch?

Saludos

Fijate en GCW, ahí está la medicina.

Hardcore Extreme Level

HDF_Aeronautica

entradas: 3592

15:52 08/03/2008

11

Bueno, recién lo instale y lo estuve probando… lo primero q note? los dialogos que tenia subtitulados en castellano pasaron a estar en ingles tambien la figura de las granadas son diferentes, estan marcadas en azul si las tira uno y en rojo si las tira el enemigo… Hasta ahi todas pavadas…
El tema es q me da la impresion q anda PEOR q antes, no se si atribuírselo al patch "high to very high"… La cuestion es q con shaders en maximo y el tweak grafico de eagle_watch tengo unas caidas de FPS terribles cuando hay alguna explosion o similar… pero si bajo los shaders a medium anda muuuuuy bien…

Aca las comparaciones, obviamente en 1024x768

En todo medium menos shaders en high, no sube nunca de 25fps y tengo tironeos

En todo medium siempre arriba de los 40fps

en principio prefiero resignar un poco de calidad y que me ande mas fluido.. asi q lo dejo todo en medium y a la bosta…

Si alguien lo prueba, que cuente como le fue…

Acer Aspire 5542-5241: AMD Turion II X2 M500 2.2Ghz – 4Gb DDR2 800 cl6 – Ati Radeon HD4200 – WD 500Gb – LCD 15,6" WXGA
Extreme Level

Federicoramos

entradas: 1982

17:02 08/03/2008

12

Estos patchs corrigen esos bugs que hacen que algunos buchos esos que vuelan se queden tildados cuando los matas? O que a veces el juego se queda trabado en un lugar, y las a nimaciones no salen cuando deben salir, etc

Extreme Level

josecitox

entradas: 1495

17:43 08/03/2008

13

Yo lo anduve testeando un poco al patch con la humilde 8500GT que tengo y note una subida considerable en el rendimiento. 9 a 12FPS aprox, tendria que pasar el benchmark para confirmarlo.
Y eso que lo juego con muchos detalles en medium!


Sorrow – How do you prove that you exist…? Maybe we don't exist dice:
en china no se vende nada, alla tienen la ''No entiendo un 64'', la ''PleiEstation'', ''La YboZ 314'', y ''La Nintendo yupi''

Hardcore Extreme Level

hersounds

avellaneda,buenos aires

entradas: 6485

19:18 08/03/2008

14

si no instalan la version 169.44 de los drivers de nvidia No estarian aprovechando el parche.
pueden bajarlo de http://downloads.guru3d.com/ForceWar…load-1874.html

Windows XP 32-bit

Alongside the new 1.2 patch for Crysis comes the new 169.44 beta version of NVIDIA's Forceware drivers for PCs with GeForce based graphics cards that is designed to work specifically for the new 1.2 version release. You can download the beta drivers at NVIDIA's web site for Windows XP (32-bit), Windows Vista (32-bit and 64-bit) and Windows XP Media Center).

It boasts support for GeForce FX, 6, 7 and 8 series cards (GeForce 9600 GT not included) and is the recommended driver for when playing, what else if not Crytek's game updated to version 1.2. This driver is dated March 4th.

es OBLIGATORIO instalar ese driver para jugar con el parche 1.2 instalado.

Hardcore Extreme Level

Eagle_Watch

entradas: 13725

20:19 08/03/2008

15
Cita Iniciado por HDF_Aeronautica
Ver Mensaje
Bueno, recién lo instale y lo estuve probando… lo primero q note? los dialogos que tenia subtitulados en castellano pasaron a estar en ingles tambien la figura de las granadas son diferentes, estan marcadas en azul si las tira uno y en rojo si las tira el enemigo… Hasta ahi todas pavadas…
El tema es q me da la impresion q anda PEOR q antes, no se si atribuírselo al patch "high to very high"… La cuestion es q con shaders en maximo y el tweak grafico de eagle_watch tengo unas caidas de FPS terribles cuando hay alguna explosion o similar… pero si bajo los shaders a medium anda muuuuuy bien…

Aca las comparaciones, obviamente en 1024x768

En todo medium menos shaders en high, no sube nunca de 25fps y tengo tironeos

En todo medium siempre arriba de los 40fps

en principio prefiero resignar un poco de calidad y que me ande mas fluido.. asi q lo dejo todo en medium y a la bosta…

Si alguien lo prueba, que cuente como le fue…

Obviamente que si lo pasaste a Very High te va a bajar el rendimiento, a la 8600GT no le da el cuero para usar eso. Volvé el "high" común, y ahí si le podés poner shaders en high, pero te recomiendo que hagas todo lo posible para aumentar los fps, como sacar filtros y tener la vga un poquito oceada.

Extreme Level

guido__lac

entradas: 1434

20:57 08/03/2008

16

Lo estoy bajando.. igual, no le tengo mucha feee. . ya el 1.1 no me quedo muy bien.. pero como ya lo di vuelta.. no tengo nada qe perder

Usuario en otra..

Hardcore Extreme Level

HDF_Aeronautica

entradas: 3592

21:52 08/03/2008

17
Cita Iniciado por Eagle_Watch
Ver Mensaje
Obviamente que si lo pasaste a Very High te va a bajar el rendimiento, a la 8600GT no le da el cuero para usar eso. Volvé el "high" común, y ahí si le podés poner shaders en high, pero te recomiendo que hagas todo lo posible para aumentar los fps, como sacar filtros y tener la vga un poquito oceada.

en realidad puse el parche de "high to very high" porque pense q era necesario para los tweaks graficos

Acer Aspire 5542-5241: AMD Turion II X2 M500 2.2Ghz – 4Gb DDR2 800 cl6 – Ati Radeon HD4200 – WD 500Gb – LCD 15,6" WXGA
Hardcore Extreme Level

pabloc74

entradas: 18123

22:21 08/03/2008

18

bueno, por fin veo una mejora considerable y no baja de los 50fps, al principio pense que no se habia instalado el parche porque me aparecia esto…

pero despues de sentir el cambio en agilidad y ver esto me di cuenta que si se instalo

Extreme Level

marttinkaz

entradas: 2471

00:58 09/03/2008

19

Que buena noticia Pablo.. Luego les cuento como me va con mi config.

High End Level

Dy2k_Vzla

Caracas, Venezuela

entradas: 788

03:05 09/03/2008

20

ya lo estoy bajando para probarlo. La verdad es que el Crysis parece hermano del Vista. Los dos son bonitos a nivel gráfico, consumen recursos en cantidades industriales y los parches que tienen parece que hicieran el juego de nuevo (o el OS).

Bueno, ya instale el patch y la verdad es que pude arrancarle unos fps mas al juego, aparte de activar los filtros a 2x. Si hay diferencia porque intenté hacerlo sin el patch y no está tan fluido. Aparte creo que los tiempos de carga han disminuido.

 

GRANDE MI CARACAS FC / DALE ROOO DALE ROOO
Midle End Level

lapidario66

Peru

entradas: 428

13:34 09/03/2008

21

Tienes toda la razon; Dy2k_Vzla el tiempo de carga de los niveles ha disminuido, en algunos se pasa de 40% a 83% directamente; lo unico que me parecio raro es que una ves cuando habri el Crysis y se salia y me mandaba directamente al escritorio, luego de habrirlo dos veces mas no me trajo problemas.

LG LED E2350 32'' Digital – Thermaltake V9 Black Edition
Gigabyte GTX680 2GB DDR5 – AMD Phenom II X4 Black Edition 965, 3400 MHz
Gigabyte GA-890XA-UD3 v2.0 – Kingston 4GB DDR3-1333
Seagate ST3500320AS 2Tb 7200.11Rpm 32MB Buffer
Creative X-Fi Titanium Fatality Pro – Corsair HX850 850W
High End Level

Dy2k_Vzla

Caracas, Venezuela

entradas: 788

14:02 09/03/2008

22
Cita Iniciado por lapidario66
Ver Mensaje
Tienes toda la razon; Dy2k_Vzla el tiempo de carga de los niveles ha disminuido, en algunos se pasa de 40% a 83% directamente; lo unico que me parecio raro es que una ves cuando habri el Crysis y se salia y me mandaba directamente al escritorio, luego de habrirlo dos veces mas no me trajo problemas.

a mi me paso algo similar, solo que a mi me dijo el motivo y fue que los controladores de ATi me tiraron error, creo que es por el OC que tiene la tarjeta, aunque en XP tambien la tengo OCeada y nunca me ha pasado eso, siempre en Vista

 

GRANDE MI CARACAS FC / DALE ROOO DALE ROOO
Hardcore Extreme Level

Eagle_Watch

entradas: 13725

19:20 11/03/2008

23

Me digné a bajar el patch e hice nuevamente el test de rendimiento:
Drivers forceware 169.44
Configuración: 1024*768, shaders en high, todo el resto en medio. Windows XP

Crysis 1.1

Crysis 1.2

A diferencia de la vez anterior, que no había diferencia, esta vez hay como 0.3fps de mejora! jaja

Hardcore Extreme Level

yari13

entradas: 10049

01:18 13/03/2008

24

Para mi sigue siendo furtero como el 1.1 pero por curioso lo puse y me pasa lo mismo que pablo! al instalar el 1.2 final me tira con que el juego sigue en 1.1xxx o sea no se si se actulizo o que… malisimo… no note ni mejoras de rendimiento… aunque lo juego fluido… con parche de High a VH en 1680x1050 sin AA lo corro fluido… mas de 30fps siempre… asi que nose… para mi sigue siendo lo mismo y voya tirar la bomba… "ESTE JUEGO NO TIENE MAS SOLUCION, NO HAY PARCHE QUE SOLUCIONE LA MALA OPTIMIZACION DEL ENGINE"

Extreme Level

kala282

entradas: 2910

11:43 23/07/2008

25

lo baje y lo instale pero me trajo otros errores, como por ejemplo cuando tiro granadas o cuando uso el rocket launcher en el momento de la explosion hace un ruidito raro…

Midle End Level

fedevs

entradas: 167

06:24 06/08/2008

26

Alguien conoce de donde se pueden sacar ip para jugar en iternet ?

[SIGPIC][/SIGPIC]

Hardcore Extreme Level

moltar

moltar

entradas: 4098

19:59 06/08/2008

27

Alguien sabe si se pierden las partidas guardadas?

Volvere… y en mayor numero.
No one will remember if we were good men or bad. Why we fought, or why we died.
All that matters is that two stood against many. That's what's important!, Conan "The Barbarian".
Hardcore Extreme Level

pabloc74

entradas: 18123

21:47 06/08/2008

28
Cita Iniciado por moltar
Ver Mensaje
Alguien sabe si se pierden las partidas guardadas?

si hablas de cuando actualizas el juego a mi no me borro nada

Extreme Level

.:N1KO:.

entradas: 1425

22:53 07/08/2008

29
Cita Iniciado por pabloc74
Ver Mensaje
bueno, por fin veo una mejora considerable y no baja de los 50fps, al principio pense que no se habia instalado el parche porque me aparecia esto…

pero despues de sentir el cambio en agilidad y ver esto me di cuenta que si se instalo

Disculpen el off, pero… esas imagenes que se ven en naranja son de un display? no me digan que es el display del gabo ?

/—————————————————————–.:N1KO:.—————————————————————–
[SIGPIC][/SIGPIC]

La vida es un juego… Firma: Mario Bros.
Hardcore Extreme Level

pabloc74

entradas: 18123

23:05 07/08/2008

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Cita Iniciado por .:N1KO:.
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Disculpen el off, pero… esas imagenes que se ven en naranja son de un display? no me digan que es el display del gabo ?

no, del teclado